KRYPTONIM: WOLNOSC (CODENAME: FREEDOM)
Game Compo, Atari ST/STE
Silly Venture 2026 Winter Edition

Autor pomyslu i koncepcji / Idea and concept: Grzegorz Galezowski
Status: grywalne demo z jedna misja / playable demo, one mission

SPRZET / HARDWARE
Recommended: Atari STE with 2 MB RAM or more (tested as 1040 STE, 4 MB),
colour monitor, mouse.
Hard disk version: copy the folder HD/KRYPTWOL and run GRA.PRG.
On an STE it uses: DMA sound (stereo, 12.5 kHz digitised effects and rain
ambience, mixed in real time, LMC1992 tone settings), the 4096-colour palette,
smooth hardware scrolling (pixel offset register and Timer B screen splits).
Floppies (.ST and .MSA): disk 1 _1_intro is the intro (STE) with the
language choice; after it insert disk 2 _2_gra and the game starts by itself,
no reset, with a loading screen. Disk 3 _3_dodatki holds characters, map and
sound effects: the game asks for it on the loading screen and then for disk 2
again (with a second drive, put disk 3 in B: and no swap is needed).
On floppies the effects use the YM chip; DMA sound and music need the HD.
Plain ST with 1 MB also works, without DMA sound and smooth scrolling.
Esc quits. M shows the tactical scanner, K the character card.
Right button turns the selected person (Laser Squad facing, 90-degree view).
Tab or NEXT selects the next person; the one with more AP fires first.
F shows the frame counter. After a minute without input on the language
screen or in the menu, the game plays itself (attract mode); any input
returns to the menu. Manual: KryptonimWolnosc_instrukcja_PL.pdf / _EN.pdf.
Tested in the Hatari emulator (STE 4 MB, STE 1 MB, ST 1 MB) with EmuTOS.

UZYCIE AI / USE OF AI
This entry was made with generative AI, disclosed openly:
- Code and in-game texts: written with Claude Code (AI), directed by the author.
- All graphics: generated with Codex (AI) from prompts, then converted to
  the ST palette by custom tools.
- Sound effects: real recordings released as CC0 (public domain) on
  Freesound.org, cut and converted by scripts.
- Music: Chopin, Nocturne in C-sharp minor B.49, played by Frank Levy
  (Musopen, recording released into the public domain). Hard disk version only.
- Intro narrator: the author's own voice, processed to sound like 1940s radio.
- Typewriter font: based on Courier Prime (SIL Open Font License).
The idea, scenario and educational goal are human. AI tools made it possible
for one person, without a programmer or an artist, to tell this part of Polish
history on 16-bit computers, for young players on real vintage hardware.

TRESC / CONTENT
A fictional mission set in occupied Warsaw in 1942. No Nazi or communist
symbols or insignia appear in the game. All characters are fictional.
